AI Insights · Timothy · April 2023
Top 5 Co-op Games on iOS in Oman for Q1 2023
Analyzing the performance of the top 5 co-op games on iOS in Oman during Q1 2023, including metrics on weekly downloads, revenue, and active users.
During the first quarter of 2023, the top 5 co-op games on the iOS platform in Oman have shown varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared:
PUBG MOBILE from Tencent Mobile International Limited saw a fluctuating trend in weekly revenue, peaking at around $26K in the final week of January. Weekly downloads experienced a steady rise, reaching a high of approximately 2.5K in the week of March 20. Active users showed a slight dip mid-quarter but ended strong at around 83.6K in the last week of March.
TopTop: Games&Chat by MICO WORLD maintained a consistent weekly revenue, averaging around $8K to $10K throughout the quarter. However, weekly downloads showed a gradual decline, dropping from 1.1K at the start of the quarter to about 841 by the end. Active users remained relatively stable, fluctuating between 3.6K and 4.2K.
Clash of Clans from Supercell experienced a significant peak in weekly revenue, hitting approximately $6.8K in the last week of February. Weekly downloads were relatively stable, averaging around 900. Active user numbers showed minor fluctuations, ending the quarter at around 37.8K.
Rise of Kingdoms by Lilith Games saw a noticeable decline in weekly downloads, starting at 166 in the first week of January and dropping to just 17 by the end of the month before climbing again to 299 by the end of March. Weekly revenue was somewhat volatile, peaking at around $4.3K in early February. Active users saw a significant rise towards the end of the quarter, reaching 556 in the final week of March.
Evony from TOP GAMES INC. had a steady increase in weekly revenue, peaking at approximately $4.3K in mid-January. Weekly downloads remained modest but showed a slight uptick towards the end of the quarter, reaching 486 in the last week of March. Active users displayed a positive trend, growing from 447 at the beginning to 1.2K by the end of the quarter.
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